
The logic here is - why should player 1 wear light armor only to have an extra 20% damage bonus when in the mid-to-late game levels (40-60) Having more defense and being able to take much lesser damage makes a world of a difference vs. The point of this thread is to emphasize the need for improving the “identity” of each of these equip loads or armor weights via better stats.

There are currently 3 different equip load states in the game - Light, Medium and Heavy
